![]() ![]() Many resources are tied to specific tiles or tile combinations, though some will take far more luck and effort to get than others. RELATED: Loop Hero Crosses Major Player Milestone in Just 24 Hours Knowing how to farm each resource is vital, as players will find it possible to manipulate the loop in many ways to focus farm the items they need. Loop Hero's true progress relies on cleverly farming up those resources and getting back to camp, setting up new buildings, and performing upgrades that will grant players access to important buffs, new classes, and new abilities. The joyous mix of deck building, auto battler, and RPG is surprisingly tactically demanding, where smart decisions can carry a run and mistakes can result in a quick death and a loss of precious resources. River cards will increase the effectiveness of nearby landscape tiles, like doubling the HP of mountain tiles.Loop Hero has been casting a spell on players since it was released, charging up the top-sellers list on Steam. Must be unlocked, but allows rivers to pass over road tiles. Meant to balance the attack speed and river build.Īll forest and thicket tiles in a line with the Temple are turned into Burned forest, which increases magic damage. Introduced with the June update, Maquis will decrease enemy strength while increasing their attack speed. Grants a stack of resources, and Gargoyles will now spawn across the loop. Towns provide a bigger boost to XP gains than regular Suburbs. Reduces enemy attack speed by 1 percent, reduces hero attack speed by 0.5 percent. Improves the daily healing rate over the standard Meadow card. Will no longer swap cards and will spawn Tomes in fights nearby. Grants you a Witch hut card you can place wherever you want. Spawns a ranged Goblin Archer on all nearby tiles. Spawns Sirens and Jellyfish after Chapter 3. Also spawns a Ziggurat tile adjacent to the desert tiles. Spawns a powerful Sand Spirit in 1/3 of fights across the loop, on any tile. Spawns Harpies, but grants a lot of the resource "Noticeable Changes." You can build one and then delete the center tile to prevent Harpies from spawning. Spawns Fishmen on tiles next to the Road. Will sometimes steal an item from your inventory or loadout. Strong, fast attacking enemies that are a bit like Goblins. ![]() Works very well placed next to the boss tile. These guys are tough and can be run-ending.ĭevours any enemy that falls below 20 percent health, killing them instantly. ![]() Spawns Wooden Warriors that reflect damage back at the hero.īlood Path spawns a Blood Clot, high damage enemies with high evasion. Spawns a Field of Blades, an active tile that gives any creature on the tile a 200 percent damage critical hit on the first strike. A Ransacked Village spawns Ghouls for three loops then transforms into a Count's Lands, basically an upgraded village that heals more and provides better quests. As you progress through the game, and begin to upgrade your camp, you will unlock other cards.Ī powerful card combination. There's no better way to learn the interactions and behaviour of each card than by experimenting with them. If it's your very first time jumping into Loop Hero, it's a good idea to just start with this basic deck. ![]() Oblivion, Beacon, Storm Temple, Temporal Beacon, TreasuryĪt the beginning of the game you start with these cards in your deck: These cards provide a special effect and work like landscape cards. Rock, Mountain, Forest, Thicket, River, Desert, Sand Dunes, Meadow, Suburbs Spider Cocoon, Vampire Mansion, Battlefield, Blood Grove, Bookery, Road Lantern, Smith's Forge, Chrono Crystals, Outpost, Witch HutĬards that are placed directly onto the road/path.Ĭemetery, Village, Grove, Wheat Fields, Swamp, RuinsĬards that can be placed on a free tile anywhere not near the road. ![]()
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